(사)한국컴퓨터게임학회

84, Heukseok-ro, Dongjak-gu, Seoul, Republic of Korea Chung-ang University ArtCenter 301-116

EMAIL : kscg@kscg.or.kr

Our bank(우리은행) 495-202207-13-002(Account Holder : 사단법인한국컴퓨터게임학회)

⊙Journal of the Korean Society for Computer Game
ISSN : 2288 - 5528 (Online)
ISSN : 1976 - 6513 (Print)
Publication : Korean Society for Computer Game
⊙Thesis Submission Field

This journal fuses the diversity and applicability of computer games, mobile games, and multimedia with the knowledge of the arts, humanities, and sociology, and publishes research papers on convergence research that is the basis of the ubiquitous era.

KSCG(2015) vol.28 no.3

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No.

Title

1

context

2

A Modified Tessellation Method based on PN-Triangle Considering Object Silhouette and Primitive Size

3

A Study on the Correlation between BPM and Preferences of Songs in Rhythm Games -Focusing on the KONAMI Arcade Rhythm Games-

4

Near field communication based counseling app service using a smart container system proposed

5

A Gait Analysis and Training Contents Based on Treadmill using Depth Camera

6

A Cocos2d-x-based Mobile Game Using the Mersenne Twister PRNG

7

A Research on the Evolution of Interaction for Mobile Game Platform Based on the NDS & PSP

8

Analysis of Game Engine Architecture Framework

9

Analysis of Remediation Self on Game as a Meduim

10

Analysis of play aspect according to the semiotic features of MOBA game characters – focused on League of Legends and Heroes of the Storm

11

Pseudo Holographic Game Service on IPTV using Head Tracking

12

Analysis of Open Source Boost (C++ libraries) for Design of Game Network

13

Effective animation-producing pipeline that utilizes motion capture

14

Development of Malaria Vulnerability Web-map based Animation to Promote User Accessibility

15

Effects of adolescents’ game usage on game addiction : Mediation effects of withdrawal symptoms and loss of control

16

Emotional Factors Research for The Extraction of Dance Expression Game Girl Champion LOL

17

A Game Program for enhancing Math Underachiever’s Arithmetic Capability based on Self-directed Learning Method

18

Implementation of robust Tic-Tac-Toe game player, using enhanced Monte-Carlo algorithm

19

A Study on the Usability of Users and the Interactive Human Motion Capture of Avatar in HMD

20

A Research on Measurements and Contents of the Cervical Range of Motion Based on Inertial Measurement Unit

21

A Study on the Usability of Users and the Interactive Human Motion Capture of Avatar in HMD

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