(사)한국컴퓨터게임학회

84, Heukseok-ro, Dongjak-gu, Seoul, Republic of Korea Chung-ang University ArtCenter 301-116

EMAIL : kscg@kscg.or.kr

Our bank(우리은행) 495-202207-13-002(Account Holder : 사단법인한국컴퓨터게임학회)

⊙Journal of the Korean Society for Computer Game
ISSN : 2288 - 5528 (Online)
ISSN : 1976 - 6513 (Print)
Publication : Korean Society for Computer Game
⊙Thesis Submission Field

This journal fuses the diversity and applicability of computer games, mobile games, and multimedia with the knowledge of the arts, humanities, and sociology, and publishes research papers on convergence research that is the basis of the ubiquitous era.

KSCG(2016) vol.29 no.2

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No.

Title

1

context

2

The Extraction Method of Major Articulation Points for 3D Interaction Games

3

Serious Game for Music Usability Test about Coloured hearing Synesthesia and its' Usability Test 

4

Research on the Development of Economic System in Online Game

5

Aggression in a Gaming Context: The Role of Therapeutic Catharsis Seeking, Game Self-Efficacy, and Big Five Personality Traits 

6

Design and Performance Profiling of Multi-Rigid-Body Game Characters using Bullet Physics Engine

7

An Exploratory Study on Computer literacy(Children Game) of childcare teachers Determinants Using Logistic Regression Analysis

8

The Protection Application Development Utilizing Baby Playing Mat

9

An Analysis of Success Factors of Mobile Game for Decision-making of Publishing Business

10

The Effect of adolescent game players Game using pattern, psychology factor on Leadership

11

Adobe After Effect 2.5D movie filtering using automatically generated height map

12

A study on the effect of hostile object on the player’s immersion in a horror game played using HMD

13

Action Game with Automatic Background Music Generation Using Genetic Algorithm

14

Personalized intervention strategies for improving parents' perception of online games: Focusing on characteristics of perception types of online games

15

Legislative Review of the Game Item Trading

16

Comparison of Rendering Speeds and PSNRs of 3D Game Visual Effect Techniques based on Deferred Rendering according to Screen Resolutions

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