(사)한국컴퓨터게임학회

84, Heukseok-ro, Dongjak-gu, Seoul, Republic of Korea Chung-ang University ArtCenter 301-116

EMAIL : kscg@kscg.or.kr

Our bank(우리은행) 495-202207-13-002(Account Holder : 사단법인한국컴퓨터게임학회)

⊙Journal of the Korean Society for Computer Game
ISSN : 2288 - 5528 (Online)
ISSN : 1976 - 6513 (Print)
Publication : Korean Society for Computer Game
⊙Thesis Submission Field

This journal fuses the diversity and applicability of computer games, mobile games, and multimedia with the knowledge of the arts, humanities, and sociology, and publishes research papers on convergence research that is the basis of the ubiquitous era.

KSCG(2016) vol.29 no.4

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No.

Title

1

context

2

Photomosaic Generation based on Annotated Information in SNS

3

Study on environmental serious game design from the game UI/UX

4

The Quality Evaluation Elements for Mobile Educational Serious Game Contents

5

The Effects of Behavioral Activation System and Positive Game Expectancy on Internet Game Addiction: Focus on the Moderated Mediation Effect of Game Refusal Self-Efficacy

6

Development of Serious Game System for Cultivating using Smart Farm Technology

7

Development of Gamification Elements for Life-logging Application

8

Research on the Importance of Game Attributions

9

Analysis of List of Video Games Played by YouTube User “Big Library”

10

Implementation of Real-time Intelligent Several People’s Facial Emotion Recognition System

11

A study on usability of tour application interface design in smart phones using eye-tracking

12

A Study on the Structural Change and Competitiveness Enhancement Strategy of the Korean Game Industry using by White Paper On Games and ICT Standardization Strategy Map

13

Analysis of Language in MOBA Games based on Concept of Persuasive Technology

14

Game recommendation System using Immersion Evaluation based on Micro-Head Vibration

15

A Study on Publicity Right of an Avatar in Video Game

16

A Study for Parent Education for Internet Addiction Prevention of Children in Multicultural Families

17

Influence of Exercise Effects on Continuous Intention to Play Tangible Exergame

18

The comparison of immersion between automatic and manual movement method in FPS VR game

19

A Game Streaming Video Replaying Method Using Informations of Input-Keys And Object States

20

Excergame system based vision and smart mat for elders to improve balance sense and recognition ability

21

A Study on Design and Implementation of Mobile Baseball Game Contents

22

Game Application Tendency Analysis Based on Bigdata and Emotional color Adjective

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