(사)한국컴퓨터게임학회

84, Heukseok-ro, Dongjak-gu, Seoul, Republic of Korea Chung-ang University ArtCenter 301-116

EMAIL : kscg@kscg.or.kr

Our bank(우리은행) 495-202207-13-002(Account Holder : 사단법인한국컴퓨터게임학회)

⊙Journal of the Korean Society for Computer Game
ISSN : 2288 - 5528 (Online)
ISSN : 1976 - 6513 (Print)
Publication : Korean Society for Computer Game
⊙Thesis Submission Field

This journal fuses the diversity and applicability of computer games, mobile games, and multimedia with the knowledge of the arts, humanities, and sociology, and publishes research papers on convergence research that is the basis of the ubiquitous era.

KSCG(2017) vol.30 no.4

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No.

Title

1

The different Screen scanning pattern between novice and heavy game user groups 

2

Evaluation of Multi-scale User Interaction on a Large Display Interactive Environment 

3

A Education Model for Game Design Planning : Using a Decision Tree Analysis

4

Study on the Development of Client and Server for the FPS game

5

The Analysis of the Realistic Adventure Game Character Design of the Uncanny Valley -- A Case Study of Lara in Tomb Raider

6

The Mixed Reality System for the Behavior-like Interaction in VR Games 

7

A Study on Realtime Video Abstraction for AR Image Synthesis

8

A Study on the Interactive movie Conternts of Games – Focusing on ‘The Withcer 3 : Wild Hunt’

9

A Study of the Positioning of Digital Games Using History Source

10

Location-Based Service Tourism Contents Platform using Augmented Reality Games

11

An Enhanced Redirected walking on the Virtual Reality using TOF Camera

12

Research on the redesign of Game regulation

13

Analysis of Color Tendency for Children Characters of Mobile Educational Games

14

Development of a Group Art Therapy Program to Reduce Adolescents’ Smart Phone Addiction Tendency

15

Manipulation of Long Distance Virtual Objects Using Leap Motion and Its Game Application

16

Development of Virtual Reality Military Simulation Content Using Unreal 4

17

Location-based Game Study from Post-Human Perspective : Focusing on <Ingress>

18

A Study on the Relationship between Game-playing and Spatial Expansion Cognition in terms of Pervasive Game

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