(사)한국컴퓨터게임학회

84, Heukseok-ro, Dongjak-gu, Seoul, Republic of Korea Chung-ang University ArtCenter 301-116

EMAIL : kscg@kscg.or.kr

Our bank(우리은행) 495-202207-13-002(Account Holder : 사단법인한국컴퓨터게임학회)

⊙Journal of the Korean Society for Computer Game
ISSN : 2288 - 5528 (Online)
ISSN : 1976 - 6513 (Print)
Publication : Korean Society for Computer Game
⊙Thesis Submission Field

This journal fuses the diversity and applicability of computer games, mobile games, and multimedia with the knowledge of the arts, humanities, and sociology, and publishes research papers on convergence research that is the basis of the ubiquitous era.

KSCG(2019) vol.32 no.4

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No.

Title

1

context

2

R&E Educational Program for the Gifted Middle School Students in Informatics using Computer Game Development

3

A New Unlock System available in Offline Space-moving Game 

4

A Study on Parent Education for Attachment-based Infant Brain Development Using M-Learning

5

Research on Emotional Interaction Design in Trading Card Game

6

Development of Serious VR Game for Chinese Daily Expression Learning: Taking the Game 'Classroom Simulation' as an Example

7

Collection of user’s biosignal data for evaluation of virtual reality game contents usability and design and implementation of visualization solution

8

A Study on the Serious game for Improving Cognitive Function

2

Research on the Importance Mobile MMORPG Design Factor Using AHP

3

A Study on the Partial Path Generation in the A* Path Search

4

A study of effective platform to enhance SW learner’s motivation and participation

5

Adventure Game Design using Location-based AR Technology

6

A Study on Factors Influencing Teachers' Willingness to Use Commercial Online Games in School

7

Focus Guide Marker with Movement in 360 ° VR Environment

8

Art Coding Education Program to Improve Computational Thinking

3

Gamification for Education of Deep Learning

4

Implementation of a 3D Scene Access Interface Using Unity and X3D

5

A Study on the Game Immersion and Emotional Evaluation through Eye Tracking

6

A Study on the Exhibition Using Multi Development Tools : Focused on Animal Kiosk 

7

Improving Reaction-Diffusion Based Tone Representation using Discontinuity Information

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